I'm a Swedish 20 year old aspiring Level and 3D Artist.
I've always enjoyed creating things. I remember fiddling around with map editors at a fairly young age, creating small levels and placing objects to create simple scenes. Despite that, I didn’t really take the step into a serious game engine until the release of Crysis back in 2007. CryEngine2 was released with the game and I’ve been working with it ever since. Crysis 2 was released in early 2011 and I’ve moved on to the latest iteration of CryEngine since then, CryEngine3. It has been easy to learn the new features since the technology is based on the predecessor.
That being said, CryEngine is definitely my main area of expertise. Recently though, through school, I've also started using UDK which is widely known within the gaming industry, and used for a whole range of AAA titles. My main focus, in CryEngine anyway, lies within the visual aspects of the engine. This involves level beatification, which in turn means setting up lighting (indoor and outdoor), materials, decals and any other required elements that goes into a scene. But having worked with the engine for so long now, I think it's safe to say I know most aspects and tools within it. Cinematics, scripting with the built-in scripting utility called Flowgraph, Material Editor, Time of Day; those are all tools I'm very used to by now and enjoy working with.
My skills have over the years been transferred into a project of mine, entitled Hongzhou Harbor. I’m using CryEngine2 since it’s still a very capable engine. It has been under development for a very long time due to many changes and a complete overhaul and redesign in late 2009. It's a project very close to heart that I work on whenever I have time and motivation. Seeing as it's been under development for so long, I changed my goals for it; rather than having it finished and over with as soon as possible, I'd like to take my time and put as much love into it as I can. It has developed into a project where I'm able to showcase my skill in level beautification, design and lighting. If you are interested, head over to my gallery to see the latest progress from the map. Also, check out CryDev for updates. Follow the link at the bottom for the official thread.
During the last year or so I've also been getting into 3D modeling. While it's not my main area of expertise, I believe having 3D as a part of your skillset is a key aspect of any art role in the gaming industry. This is why I'm continuously working towards expanding my knowledge and skills within Maya and Photoshop. Head over to the modeling section of the site if you want to check out some of my work, though fairly outdated. I’m working towards getting a few finished assets in there though, so stay tuned!
That's what's going on right now. Thanks for reading and feel free to send any questions to my e-mail above.
- Level Art/Design
- Indoor/Outdoor Lighting
- CryEngine 2
- CryEngine 3
- Photoshop CS5
- Intermediate Autodesk Maya 2012 knowledge
- basic Unreal Engine knowledge.